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Create is a physics puzzle sandbox video game which was developed by EA Bright Light and released in 2010.

My contribution to the project:

  • Development from scratch of the cross-platform collision detection engine : AABB trees, raycasting, triangle vs triangle intersection tests.
  • Development of the data driven creature and animation system : low cost OBB projections, path-finding spread across several frames, able to simulate hundreds of creatures on Wii.
  • Gameplay programming.

Role: Physics, Animation & Gameplay programming.
Client: Electronic Arts.
Platforms: Xbox 360 / PS3 / Wii / PC.