Create is a physics puzzle sandbox video game which was developed by EA Bright Light and released in 2010.
My contribution to the project:
- Development from scratch of the cross-platform collision detection engine : AABB trees, raycasting, triangle vs triangle intersection tests.
- Development of the data driven creature and animation system : low cost OBB projections, path-finding spread across several frames, able to simulate hundreds of creatures on Wii.
- Gameplay programming.
Role: Physics, Animation & Gameplay programming.
Client: Electronic Arts.
Platforms: Xbox 360 / PS3 / Wii / PC.