MotorStorm Pacific Rift is a offroad racing video game which was developed by Evolution Studios and released by Sony Computer Entertainment Europe for PS3 in 2008. It sold over 1 million copies.
My contribution to the project:
- Design and implementation of all aspects of the character system : state machines, ragdoll, character controllers, inverse kinematics, physics and animation blending mechanisms (Havok Physics & Animation).
- Developed the data driven resource system compliant with DLC.
- Animation decompression and ragdoll driving on SPU.
- Participation to several aspects of the game physics implementation.
Role: Physics & Animation software engineer.
Client: Sony Computer Entertainment Europe.